Look at what a donation actually buys: a name read aloud, a message on stream, three seconds of acknowledgment in front of thousands of other viewers. People pay real money for that — which tells you what your community actually wants isn't the alert sound, it's the attention. The problem is that streaming platforms only sell attention in broadcast form. There's no native way for your most invested viewers to buy the real thing: you, one-on-one, actually talking to them. So the demand leaks out through DMs asking to play sometime, or gets stuffed into another $5 dono that buys another three seconds.
What streamers sell on Cheddify
Cheddify is one link in your channel description and socials that turns that broadcast audience into paid one-on-one sessions. You set a per-minute rate and a minimum, toggle available when you're off stream (or run sessions as scheduled content), and viewers pay as guests in the browser — no account needed on their side.
- Coaching sessions — rank coaching in your main game, aim training, laddering advice. A viewer who's watched you hit Radiant will pay for 30 minutes of you reviewing their gameplay live.
- Duo queue by the minute — the most-requested thing in every streamer's DMs, finally priced. The meter runs while you queue together; the minimum duration means it's worth your while.
- VOD and clip review — screen-share a viewer's VOD and break it down. Works for esports, chess, speedrunning, even content-creation critique.
- Streamer-to-streamer advice — smaller creators will pay for 20 minutes on your OBS setup, your growth playbook, or your sponsorship experience.
- Paid DMs — priced questions for people who don't need a call: settings, gear, one-off advice. See how paid DMs work.
What streamers charge
Streamers and gaming coaches on per-minute platforms commonly charge $2 to $6 per minute. Duo queue and casual hangout-style sessions sit near $2–$3 per minute; structured coaching from a high-rank player runs $3–$5; and coaching from a recognizable name with real competitive credentials supports $5–$6 and beyond. Around $3 per minute with a 15–20 minute minimum is a solid start. Anchor against your own numbers: if a hundred viewers will drop $5 for an alert, your top one percent will pay $60 for twenty real minutes.
The math on a real session
A 20-minute coaching session at $3 per minute is $60. The viewer pays about 3% card processing on top — that part never touches your cut. Cheddify's fee is 20% plus $2 per call: 20% of $60 is $12, plus $2, so $14. You keep $46. Compare that to what $60 of superchats nets after the platform's cut — and a superchat doesn't build the kind of loyalty a real conversation does. Payouts run through Stripe; the full fee breakdown is on pricing.
It fits around your stream
Cheddify is availability-based: toggle on for an hour of sessions after your stream, or keep it off for weeks during a grind. Booked sessions let you sell scheduled slots — some streamers run a sessions day once a week and let the waitlist build between. Calls happen on the Cheddify mobile app on your end, in the browser on theirs. More detail in how it works and charging for video calls as a creator.
The honest part
Cheddify brings you zero viewers. It has no discovery feed and no browse page — it converts the community you already built on Twitch, YouTube, or Kick. If you're streaming to single digits, this isn't your growth tool; keep building the audience first. Cheddify is for streamers whose DMs already contain the phrase — can I pay you to play with me — and who currently have no good answer.